VisionThree Announces $80M Initiative to Reimagine Recruiting Through the Power of Virtual Reality

VisionThree Announces $80M Initiative to Reimagine Recruiting Through the Power of Virtual Reality

INDIANAPOLIS, IN — American companies are facing a crisis of skill, diversity and connection to the next generation of the workforce. With the launch of V3CONNECT, the tenured team at VisionThree (V3) has created the solution through Virtual Reality. The $80M initiative seeks to place VR Career Labs in every high school, community college and university in Indiana by 2025, followed by plans for national program expansion.

Content supplied by corporate partners and industry organizations will be shared in a sleek, modern, virtual environment, meeting multi-generational learners where they are and harnessing the power of immersion to leave a direct and lasting impression about a variety of traditional and non-traditional talent pathways.

“It has become clear in our discussions with corporate, community and education partners that VR offers a unique solution to bridge the skills gap in our state and beyond,” says VisionThree CRO, Heather Jackson. “You can’t be what you can’t see – so many learners are never exposed to the opportunities available even in their own communities. V3CONNECT closes that gap, directly connecting the next workforce generation to relevant, engaging and career-focused experiences.”

Supportive of the initiative are a growing list of education, corporate and community partners, including Ivy Tech Community College (Ivy Tech), InnoPower, PivotCX, Field of Talent and the Indiana Economic Development Corporation, to name just a few.

“We are honored to work with our colleagues at VisionThree to bring this program to life,” says Caroline Dowd-Higgins, VP of Career Coaching and Employer Connections at Ivy Tech. “At Ivy Tech, we are passionate about empowering students with career development tools that lead to high-demand, high-earning careers, and V3CONNECT is a significant innovation that will help us achieve these goals.”

A key priority for the V3CONNECT program is ensuring equal access for all communities. “Creating talent funnels is critical to lifting our Most Vulnerable Populations,” says InnoPower Indy CEO Emil Ekiyor. “V3CONNECT allows us to scale exposure in ways the status quo cannot, removing barriers for these MVPs and helping to deliver equal opportunity through immersive technology.”

Development for the Phase 1 fall launch of V3CONNECT is already underway, utilizing a Human-Centered design approach and working in tandem with researchers from Herron School of Art + Design and Vanderbilt University to build peer-reviewed studies and a continued iterative process focused on delivering real, measurable results.

For more information on how you can join this powerful initiative, reach out to the V3CONNECT team at
VisionThree (V3) has been building bespoke immersive experiences for business since before the dawn of the iPhone. Over the past 20 years, our blue-chip clientele has inspired V3 to create high-value Virtual Reality and Touch Interactive solutions. The V3 holistic approach delivers powerful, scalable and flexible ways to connect recruits, prospects and team members, regardless of geography.

Ivy Tech
Community College is Indiana’s largest public postsecondary institution and the nation’s largest singly accredited statewide community college system, accredited by the Higher Learning Commission. Ivy Tech has campuses throughout Indiana and also serves thousands of students annually online. It serves as the state’s engine of workforce development, offering associate degree and short-term certificate programs, and trainings that align to the needs of the community. The College also offers courses and associate degree programs that seamlessly transfer to other colleges and universities in Indiana, as well as out of state, for a more affordable route to a Bachelor’s degree. Follow Ivy Tech on FacebookTwitterInstagram, and LinkedIn for the most up-to-date information.

Indy is an Indianapolis, Indiana Social Enterprise that works with communities and stakeholders to create capacity-building opportunities for underrepresented ecosystems in businesses, education, workforce development, and entrepreneurship.

We give your team the tools to pick first in the race for talent. Our PivotCX platform enables live human-to-human chat immediately after receiving an application or inquiry, empowering your recruiters to engage with 20x more candidates a day.  Our SaaS platform integrates into many ATS, CRM and HRIS systems (including Taleo and Workday) and enables automated and live person-to-person conversations via SMS and voice.

Field of Talent's
mission is to serve our clients, candidates, and employees with uncommonly excellent hiring experiences and value through every season of our combined talent journey. Field of Talent helps companies in defining and telling their story to attract the right talent, fill difficult-to-hire positions, and provide a better candidate experience and a better value than many other traditional search models.

The Indiana Economic Development Corporation (IEDC)
is the state's lead economic development agency, charged with growing the economy, driving economic development, helping businesses launch, grow and locate in Indiana. Led by Secretary of Commerce Brad Chambers, and governed by a 15-member board chaired by Governor Eric J. Holcomb, the IEDC manages many initiatives, including performance-based tax credits, workforce training grants, innovation and entrepreneurship resources, public infrastructure assistance, and talent attraction and retention efforts.

V3 Launches V3TOUCH Timeline for LUME Year 2

V3 Launches V3TOUCH Timeline for LUME Year 2

INDIANAPOLIS, IN – VisionThree (V3) is proud to announce the launch of V3TOUCH as part of the interactive room for LUME Year 2 at Newfields. The engaging touch interactive Timeline experience is featured on two displays, showcasing historical highlights about the culture, technology and artistic development through the Impressionist and Post-Impressionist eras.

Although V3TOUCH natively gives clients the option to curate their own content, the Newfields team quickly determined they wanted the content experts at V3 to jump in with the assist and accelerate launch for the July launch deadline.

The creative team at V3 kicked of the project by customizing an early view of the Eiffel Tower as the backdrop and screensaver, utilizing the Timeline template built into V3TOUCH. A custom content template was then developed to accent and balance the overall aesthetic designed by the Newfields team, which features a background wall graphic of Claude Monet’s “In the Meadow.”

After the overall look and feel were approved, the V3 team began a detailed process to identify supporting imagery for the content sections defined by the Newfields LUME team, working with Newfields’ process to keep the project content organized and available for multiple stakeholders and approval processes. Once the content template and text were reviewed and given the green light, the V3 team customized individual entry images and incorporated a custom legend to delineate between the cultural, technological and artistic advancements of the time period.

The project officially launched for previews at the beginning of July 2022, and is now available to the public for interaction.

THE LUME Indianapolis is a brand-new multi-sensory experience that will feature nearly 150 state-of-the-art digital projectors showcasing famous master paintings. The exhibition will fill the museum’s entire fourth floor, occupying nearly 30,000 square feet of immersive galleries. THE LUME Indianapolis at Newfields’ first show will feature breathtaking paintings of Vincent van Gogh in a thrilling display which will be shown through state-of-the-art digital projectors floor to ceiling in the museum.

To get your tickets for LUME, visit this link.

Rolls-Royce Keeps Training with Customers During COVID-19

Rolls-Royce Keeps Training with Customers During COVID-19

These past weeks COVID-19 has changed the way we go about our daily work.

Routines have been shattered into a range of challenges from moderate inconveniences to severe work stoppages with no end in sight. The economic and relational consequences to both companies and the customers they serve has been nothing short of disaster. But even during these troublesome times, work has remained largely unchanged for Jason Whitman. Whitman is a training instructor at Rolls-Royce. Under normal circumstances he would go to work at their Regional Customer Training Center located in Indianapolis, IN.

Since the outbreak, obviously such is not the case, but that’s really the only difference. The nine-year Rolls-Royce employee works directly with Business Aviation customers to facilitate in-person maintenance training for Rolls-Royce industry-leading aircraft engines.

“We’ve all been working from home and other than hosting a few webinars no one has been able to conduct any classes. Even if we wanted to, the customers can’t fly in right now. This pandemic totally put a stop to our normal training,” Whitman said.

Normally, customers have traveled to Whitman or he would travel to them in order to have classes. Obviously in the current COVID-19 landscape, companies are limiting travel of all personnel. Without a different way of doing things, Whitman and his customers would have to cease all training until restrictions were lifted.

Now there is a different way of doing things. It’s called the V3CORE Training Platform.

Developed by VisionThree (V3, Indianapolis, IN), the V3CORE Training Platform is a Virtual Reality (VR) training solution that companies like Rolls-Royce are using to continue supporting their customers throughout the challenges of COVID-19. While connected to the internet, users of the software can occupy the same virtual environment, in Whitman’s case, an aircraft hangar, regardless of their real-world location. Real training can occur while keeping all parties safely socially distanced.

VisionThree and Rolls-Royce have an enduring relationship spanning over a decade.

The connection has long-standing roots in marketing and customer engagement interactive development prior to the new training-based chapter. The two companies worked closely to visualize, create, and build training content to be used within the platform. The current curriculum being used by Whitman pertains to the BR725 engine that powers the luxurious and long-ranged Gulfstream G650 business jet. Innovation, like VR training, has always been synonymous with Rolls-Royce, especially when considering other current initiatives like their IntelligentEngine Vision and Digital Academy.

The VR class Whitman teaches is a familiarization course that takes place over a two-day period where the majority of activity happens in VR. All individuals are located in different locations. “The networking capability makes an instructor-led class possible. If there were lag or latency, it wouldn’t work. You wouldn’t know when you’re in VR that they’re not actually standing right next to you.” 4-5 days prior to the training class, he ships a robust VR-ready laptop and associated VR hardware (in this case the Oculus Rift S) to his customers’ locations.

The networking capability of the platform is truly revolutionary and no doubt one of the key differentiators of the solution. After all, by using that capability, Rolls-Royce is supporting their customer during one of the most challenging times in recent history. And their competitors are forced to watch from the sidelines.

But V3CORE Training is so much more. It begins with the simple principle of delivering visualization that cannot be achieved in the real-world.

Highly-immersive environments provide real-world feel without the consequences and risk. Complex CAD models (like aircraft engines) are converted and optimized so they can be exploded and broken down to their simplest of components.

Real-time cross-section tools and procedure-based learning add to the overall quality of training that instructors, like Whitman, can bring to his students – an audience that learns best through experience.

“We start off going over the general characteristics, high-level features, and physical architecture of the engine, then we dive deeper into the engine’s systems and operation.” Whitman’s familiarization class has a broad audience from the most-experienced engine technicians to flight crew and even company execs. Using the VR content, he can clearly demonstrate the effects that certain operational conditions can have for each member of that diverse audience. That really speaks well of the versatile curriculum that Rolls-Royce and V3 have built.

Whitman sees a stark difference between traditional methods and the VR-based approach. “Before we would have to rely on 2D drawings and dry-erase boards. It’s almost impossible to actually view the complexity inside the engine using a 2D drawing. One of the most useful features is to be able to look inside and de-construct the engine to explain how systems are integrated into the operation of the engine itself.”

It’s also important to note that, historically, there have been times when Whitman wouldn’t have access to a physical engine to supplement his class. To no one’s discredit, there are simply massive logistics associated with shipping an actual aircraft engine. Not only is an engine part of every VR training session, but one of the learning sections involves the engine mounted on a 3D model of the actual aircraft – which is never possible due to how much downtime costs for an aircraft of such worth. Students of the class have commented how true-to-life the view is from engine height when standing on the maintenance platform next to the impressive G650.

This type of experience helps students better prepare for a real-world scenario they will inevitably encounter. That is one of the key benefits of this type of training. Whitman explains, “For new technicians of this engine to be able to walk through a scheduled maintenance task before they get to the (real) engine is absolutely priceless!”

Rolls-Royce is known industry-wide for their innovation. Being able to train in the face of a global pandemic certainly requires that. But it’s more. It’s not only training when the rest of the world is at a standstill, but simultaneously increasing the quality and fidelity of that training experience. The results are improved service to the Rolls-Royce customers and superior maintenance to their engines in the field… Everybody Wins!

Now that’s a phrase not often heard during the time of COVID-19. Rolls-Royce and V3CORE Training are making it possible and re-defining reality with Virtual Reality.

We hope you and your families are staying safe during this time. If you’d like to learn more, please contact us today for a virtual demonstration and see how your company or organization might benefit from integration of V3CORE Training.

Follow V3CORE Training on LinkedIn.

Virtual Reality Gaining the Upper Hand

Virtual Reality Gaining the Upper Hand

Virtual Reality hardware of today, by and large requires that users interact with their environments through handheld controllers speckled with a myriad of buttons, sticks, and triggers that allow for all types of input.

Never an industry to leave well enough alone, VR hardware/software creators looked inward to see if there were perhaps other ways to interface with environments that weren’t encumbered by the bulky, obtrusive, detracting controller. So what is universal, intuitive, and non-distracting and used to control things every day? Hands.

We at VisionThree were definitely part of that onslaught of creators who thought there had to be a better way. So with the help of a third-party peripheral, our developers cracked the code of hand-tracking a while ago, evidenced here. Using Leap Motion hardware literally affixed to the front of the head mounted display (HMD), we built VR software that could track the user’s hands in space and allow for various gesture controls in order to interact with objects and environments. Pretty cool! Some would say VERY cool! 

We caught up with Nate Logan, VisionThree’s Technical Director and Lead Engineer for the V3CORE Training Platform (V3’s in-house VR Training product), to get some of his thoughts on this very innovative subject. “It's hard to beat a modern VR controller for simulating precise tools, but they can be a bit intimidating for anyone who hasn't grown up with a Nintendo or an iPad. That said, it's downright magical to see your hands appear in VR, right where you expect to see them.” said Logan. 

Hand-tracking, as it turns out, is more of a User Experience (UX) direction than a technical one as Logan sees it. Things that make actions and gestures intuitive are social constructs that we all as humans agree on. “You’ve got to choose gestures that everyone understands, and preferably gestures that people do intuitively the same way. Then you have to trim that down so that it’s as precise as possible while keeping it open enough where everybody wins.” 

Sounds easy enough, right? He went on to explain some of the challenges with initially going down the path of hand-tracking with a third-party hardware.

“With Leap, our biggest challenge was that it was looking at your hand from a single perspective. So if it couldn’t see the back of your hand, it had to guess at where your fingers were. And it didn’t always guess right.” 

So we just need someone to keep pushing the hardware farther. (Trumpet fanfare!) And then there was Zuckerberg! Okay, honestly there was the team that Zuckerberg pays, but we digress. When Facebook purchased Oculus little did we know what that would mean. 

In September 2019, at the Oculus Connect 6 Keynote, a new update was announced that at some point in 2020, Oculus is going to allow VR users to engage with the virtual world in a much more intuitive way. Oculus was introducing hand-tracking into their revolutionary Quest hardware. They stunned everyone in December 2019, when they announced they were set to deploy the functionality!

This magical capability was to arrive directly on-devices via OS software update. Users would then be able to see/feel the capability in the Oculus lobby and in select menu/lists native to the OS. The software development kit was to follow the update a week or so later so content creators could “get their own hands dirty”. (As we went to press, the SDK had still not been released.) Oculus maintains they have evolved this capability.

See their Über-flashy marketing video here. But probably the best part is the hardware is already built-in! No new gadgets to install, tack on, or risk losing. And pardon the nerding out for a minute, there are simply more cameras than Leap ever had! The more to see you with, my dear! 

Okay, okay, so how does it FEEL

We again tapped Nate Logan, who is incapable of lying by the way, to have a look. 

“Quest's new hand tracking feature could go a long way toward lowering the barrier to entry for VR training. Each finger is individually tracked. I can make most gestures you can think of. I'm able to just look at an object and pinch my fingers to activate it, or flick my hand to scroll through content. And more gestures should be possible in the future.” 

With a glimpse of sadness and wistfulness in this time of giving, Logan lamented the absence of the SDK. 

“Oculus (content) developers haven't been handed the keys to use it in apps just yet, but we're looking forward to seeing what we can do with it.” 

So what it could it all mean? With developers gaining access to this new feature soon, Quest is ensuring that future VR applications could see a paradigm shift in how we create experiences for our customers. Using hands how they normally would be used inside a virtual space is a game changer. If things progress the way the Nate Logans of the world want them to, it is about to be a very exciting time. To take an already highly-immersive training conduit and make it even more so is truly groundbreaking in an already groundbreaking space! 

If you’d like to talk to us about training in Virtual Reality in your industry and/or want to see the V3CORE Training Platform in action, please reach out today. We can accommodate in-person demonstrations at our Customer Experience Center in Indianapolis, or by virtual meeting via Zoom. We love to make new contacts, educate, and explore where VR technology can go. You can also follow us on Facebook and LinkedIn as we regularly post updates about what’s going on with us and the VR/AR industries at-large.

Mr. Hopler Goes to Washington

Mr. Hopler Goes to Washington

One of our own “Founding Fathers” traveled to our nation’s capital recently as VisionThree was hand-selected to showcase our Virtual Reality training solutions at the Manufacturing USA Congressional Briefing on Capitol Hill in Washington DC.

This event was hosted by the House and Senate Manufacturing Caucuses, and was attended by several members of Congress and other Congressional staff. The event provided a unique opportunity to demonstrate samples of our innovative solutions that feature virtual “hands on” training.

(Please see this post to read more about our accomplishments in this influential tech.)

Feedback was conclusive. V3’s demonstration was the hit of the event. Surrounded by other tech innovators in areas such as robotics and digital security, our VRCORE-TRAINING samples impressed visitors and distinguished guests alike.

This event was sponsored by the American Society of Mechanical Engineers. ASME President, Tom Costabile, was blown away by V3’s demonstration.

We are honored to have been invited to such an important event. Virtual Reality training is rapidly becoming the gold standard for situations that require hands on training in less-than-ideal circumstances. Our VRCORE-TRAINING solutions better equip participants for real-world scenarios than any classroom training session ever could. We’re so proud to be on the forefront of VR training, and are excited to play such an instrumental role in helping our clients use this powerful technology to reach their goals.